Examples Adjusting Positions with a Shader (GLSL)

Adjusting Positions with a Shader (GLSL)

Shaders can adjust the positions of the vertices of shapes. This lets you distort and animate 3D models.

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Adjusting Positions with a Shader (GLSL): Created by Dave Pagurek. Edited and maintained by p5.js Contributors and Processing Foundation. Licensed under CC BY-NC-SA 4.0.

You can find the code history of these examples here: 2023 code. You can suggest improvements by contributing to the current website!